After a long hiatus, I came back playing Sims 4. Tried some legacy challenges and just playing normal, but I always return to my Time Lord. I think I have this fantasy of being a time traveler and being immortal.
Anyway, with a good month replaying and taking notes of how it's keeping me engaged this time around. I noticed that restricting money cheats for this challenge was a mistake. There are already objectives tied to the challenge that makes it worthwhile, and money is easy to make in this game anyway. So with that, money cheats are allowed once again.
Because money cheats are allowed, I also modified the Temperamental TARDIS rules. Instead of gaining or losing money every billing cycle, you are now penalized with low-level furniture. So one week you'll be stuck with an uncomfortable bed and next week maybe a low-grade shower and toilet.
Finally, I revised the rules for the "Likes and Dislikes" feature added to the base game. At the start, you don't have any likes or dislikes. During the course of the challenge, when the game asks if your Time Lord likes or dislikes something, then you must accept. When regenerating, likes and dislikes are once again reset. This has been fun since you get to see your Time Lord's preferences evolve.
All these changes had "testingcheats" in mind. You'll notice that the rules won't need testingcheats to be on anymore.
So, in summary
- Money cheats are now allowed.
- Temperamental TARDIS is revamped. Instead of losing or gaining money, you are now penalized with low-level furniture based on your dice roll.
- Revised rules for "Likes and Dislikes" and added section for it in the rules.
- Removed "testingcheats on" step from Regeneration Phase.